Eladrin Foe Killer Ranger
====== Created Using Wizards of the Coast D&DI Character Builder ====== Gideon, level 2 Eladrin, Ranger Build: Two-Blade Ranger Fighting Style: Two-Blade Fighting Style
FINAL ABILITY SCORES Str 18, Con 10, Dex 16, Int 12, Wis 11, Cha 8.
STARTING ABILITY SCORES Str 18, Con 10, Dex 14, Int 10, Wis 11, Cha 8.
AC: 18 Fort: 16 Reflex: 15 Will: 12 HP: 40 Surges: 6 Surge Value: 10
TRAINED SKILLS Thievery +8, Nature +6, Athletics +9, Perception +6, Stealth +8, Acrobatics +8
UNTRAINED SKILLS Arcana +4, Bluff, Diplomacy, Dungeoneering +1, Endurance, Heal +1, History +4, Insight +1, Intimidate, Religion +2, Streetwise
FEATS Level 1: Eladrin Soldier Level 2: Two-Weapon Fighting
POWERS Ranger at-will 1: Twin Strike Ranger at-will 1: Hit and Run Ranger daily 1: Jaws of the Wolf Ranger encounter 1: Off-Hand Strike Ranger utility 2: Hunter’s Privilege
ITEMS Longsword, Longbow, Arrows (29), Adventurer’s Kit, Climber’s Kit, Lifedrinker Longsword +1, Thieves’ Tools, Bloodcut Hide Armor +1 ====== Created Using Wizards of the Coast D&DI Character Builder ======
Gideon crew up in a small Eladrin city state on the borderlands. Having constant contact with the outside world gave him a wide world view but he always felt most secure and himself when home. He joined the defense forces of his home and excelled in the combat training soon becoming an elite agent for his people. In time rumors of invading orcs began to surface and he was among those sent to investigate. He spent days moving through the dense forests of his homeland slipping amongst the foliage as a shadow, but found no trace of orcs in the quadrant he was sent to investigate. He began the journey home to see if perhaps other agents had located the force.
In returning to his home he saw smoke and ash rising from the valley that housed the capital city of the small Eladrin kingdom. Rushing forward he quickly gained a view of the destruction that remained of his home. Everything and everyone he knew and loved was rising in the smoke that morning. Searching the rubble he found no survivors, but plenty of evidence of what had happened. He began following the trail left behind by the army that had attacked and soon located the orc camps.
Helpless against a force so large his spirits descended to a new low as he realized the few captives that had been taken were beyond his reach. He spent time doing his best to kill patrols and damage any supply wagons that he could find in a vulnerable position. The orcs cursed his existence but could not find him, eventually though their patrols were bolstered in number such that he could no longer threaten them, and the supply shipments followed suit. After sometime he finally decided that he needed to shift his focus for the time being to easier targets.
In shifting his focus he soon found that other groups assisted the orcs in their endeavors by selling them supplies and dealing in their trading of slaves. His eye for justice soon focused on these groups and he began the harassment of every weak unit he could find. Sliding in and out of camps anytime he could to steal supplies, damage equipment or kill unaware leaders. Once again he was hunted but it was the only thing that made him feel worthy of existing. Too afraid to open up to the idea of returning to a civilization of those unable to defend themselves he felt that his only safe place was on his own.
In time his enemies gave him a name “Gogol Kalsak”, meaning ghost fang. They respected and hunted him at the same time. Knowing his time was soon to come if he did not leave his hunting grounds he fled the area, once again seeking easier prey. The orcs though picked up his trail and pursued him doggedly. After days of chase he found himself in unfamiliar ground, lost and exhausted he stumbled through the forest seeking some place to take refuge and saw the broken rubble of an old keep with an opening on it’s side heading down. Exhausted he stumbled down the stairs and into the waiting trap set by a new foe, a group of goblins that had take up residence in the keep’s underground passageways. His mistake quickly led to his capture where he was imprisoned ironically not by those who knew him, and they began deliberating on what to do with this dirty tired looking Eladrin who had practically walked into their cage.