Our party of three follows the blood trail down a set of stairs into a large chamber. There they find three more kobold skirmishers. Some vandalized coffins indicate the kobolds are the worst sort of delinquents and two sets of plate armor stand stoically in nearby alcoves.
The kobolds spot our heroes but are suddenly distracted by a shadowy figure stealing the gold offering from their makeshift altar to Tiamat. Two of the kobolds immediately move on the intruder, a halfling, and stick him with their spears.
Our protagonists, recognizing the “an enemy of my enemy is my friend” trope, move to attack. After a short battle in which Uriondir finds two of the pressure plates that trigger the dart traps in the suits of armor (Magnus finds a third), our heroes prevail, slaying two of the kobolds, while the third begs for his life.
Some introductions are made and Gyani (the halfling) agrees to join the group and help them with the “job”. (How Gyani got past the first set of kobolds remains a bit of a mystery.) Additionally, the traps in the suits of armor are examined and destroyed.
Deciding they’re too wounded to move on, the group camps for a few scant hours to rest up and study. There is much discussion as to what to do with their prisoner. Kill him? Use him as bait? Set him free? Eventually, our adventurers tie him up and leave him in the room as they move on.
The party moves on to the next room, sending Gyani ahead to reconnoiter. There’s another pit of that famous glowing green goo, some more ruined coffins, and a group of kobolds playing “Skull-Skull!” The adventurers surprise the kobolds but, unfortunately, they’re all on the other side of the room some 50 feet away on ten-foot-high platforms.
Missiles, spells, and the Skull-Skull stone fill the air. Our heroes move across the room but neither they nor the kobolds can seem to get the upper hand. Based on their position, though, the kobolds have the upper hand.
Thorgrim, dodging sling stones and javelins, makes it to the double doors and opens them, perhaps thinking to flank the kobolds on the platforms. A good idea, except for the two guard drakes that are…well, guarding the stairs. Thorgrim quickly closes the doors and looks around frantically for a way to keep them closed.
Meanwhile, Magnus, with few options for hitting the kobolds above him, climbs the wall like some sort of arachnid-man. The two kobolds on top of the platform are taken aback, but one of the guard drakes scampers up the stairs and squishes Magnus like a bug.
The other guard drake busts through the door in front of Thorgrim. Trouble is, Thorgrim is good and angry now and takes it out on the drake. Gyani, forgetting about the kobolds for now, flanks the drake to help out.
Uriondir, also running out of magical options, moves to the front lines and is also crunched by a guard drake. With half the party out of action, Thorgrim, with able assistance from Gyani, gets the other drake and two more kobolds. Two other kobolds decide to retreat further into the lair.
With two members of the party so recently at death’s door, they all retreat to the surface to camp, being sure to collect their prisoner on the way out. The night passes uneventfully and, loins fully girded, the party re-enters the lair.
The kobolds are poor housekeepers, and not even their companions killed the previous day have been moved. Our heroes return to the scene of their last battle and find some coins and a few gems.
Cautiously moving deeper into the lair, the adventurers enter a large room when suddenly a ten-foot-diameter boulder comes rolling toward them! Carefully avoiding being squished, everyone runs up the steps to the platform where the boulder was. After exchanging a few lobbies of slings and spells with the kobold chieftain, the chieftain’s pet, a spiretop drake, begins flying across the room toward the party. Thorgrim tapped his cleats, reared back, and sent the drake flying back the way it had come, with virtually every bone in its body broken. (Fortunately, there is no anabolic steroid testing of dungeon adventurers.)
Around this same time, a kobold slinger and minion (the ones who had run away from the previous room) climb on to the platform in the middle of the room and engage the party with missile weapons. As with the drake they are quickly dealt with (although perhaps not as dramatically).
Then, with precise timing, the adventurers follow the still rolling boulder and charge the chieftain and his bodyguards (kobold dragonshields). Once again, Thorgrim, still apparently embarrassed about the glue incident, wades right in and starts pounding on enemies. With able assistance from all three of his adventuring companions quick work is made of the chieftain (a Wyrmpriest) and his bodyguards.
Exhausted but exultant, the party finds a silver key and a piece of parchment describing a secret door to another chamber. Additionally, the chieftain’s staff appears to be magical and his skull mask, while not magical, seems to have some special significance.
Is the party up to taking on what’s behind that secret door? I guess they’ll find out after a good night’s rest.
To be continued…